MonkInterp

Design Series, MonkInterp

Shuffling Through Chaos: Advancing Card Design and Realisation of an Error

After playing around with a few designs and the AI, I tried to design an actual card. Second design attempt I don’t think this is necessarily all that bad, I just didn’t really know what I was doing and hadn’t figured out all of the mechanics as yet. Really I was starting to design without […]

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Design Series, MonkInterp

Shuffling Through Chaos: Exploring Game Mechanics

I always think about my extended family in Sweden when I think about card games. Not, of course, trading or customisable card games like what I’m thinking about. 52 cards and endless variations. That was what I grew up on. Certain people in the family were less than gracious winners and/or losers, but it was

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Design Series, MonkInterp

Shuffling Through Chaos: Designing a Customisable Card Game Introduction

I have started. Sort of. I have taken tentative steps into designing a game – specifically (first now at least) a customisable card game. In a regular series here I am going to document my progress. Let’s be clear. I have not idea what I am doing. Neither from a design perspective, artistic, operational or

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